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  <url>
    <loc>https://www.drakegibbs.com/design-portfolio/grim-and-grit-3l9sc</loc>
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    <lastmod>2025-04-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/ecf2c463-b41a-4739-bbd2-a68741b59003/Arpeggio.png</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - ARPEGGIO • THE SKITTERING SONG</image:title>
      <image:caption>Perhaps the most elusive figure in all of the Grim’s stories is that of Arpeggio, the mysterious master musician. Were they a royal? A court jester? An actor in the performing arts? No hint of feeling lies behind the grief-stricken mask of the artist; their only means of expression is clutched tightly beneath a gnawed glove - an immaculately crafted pipe. And so, without reason or known motivation, Arpeggio wanders the lands with a troupe of rodents in tow - a permanent concert captivated by the enigmatic artist. With every note they squeak, with every pitch they leap, and with every sharp hiss of Arpeggio’s instrument they snap and claw and tear at Arpeggio’s critics. To stifle one’s applause in the presence of the master musician is to invite woe. None can - nor should - ignore the fleeting melodies of dear poor Arpeggio, lest one find themselves less of an audience, and more of a concession to the master musician’s swarm of dancing teeth.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/56d1916a-24a8-4622-a531-bea1392a80cc/Devilsmith.jpg</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - FORGE • THE DEVILSMITH</image:title>
      <image:caption>There was once a blacksmith with the gift to imagine anything. In iron, he saw swords as sharp as needles. In copper, he saw gears with teeth to rival a dozen wolves. In gold, he saw chains braided so fine they could be mistaken for hair. His ingenuity was peerless, but such skill brought envy. Rivals larger than him stole his customers, threatened his partners, and spun rumors so vile his name grew sour to speak. In the span of a season, though his soul still burned with zeal, the smith was stripped of everything but his gift. But from the blacksmith’s desperation, the bridge between want and fulfillment conjured an agent of exploits; a fiend. It promised him the power to forge anything he desired. The price, the fiend asked, was the smith’s deliciously stubborn soul. Without delay, the smith shook on the pact, and as his hand erupted in violet flames, a smile split his lips wider than his patron's. In the fiend, the smith saw his new hammer, and in the hammer, he saw a prison. The fiend was sealed in iron, and the hellfire blacksmith Forge was born - soul and all.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/122ce2b7-8714-40e9-9a1c-5589cd728223/Jack.jpg</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - JACK • THE BOTANIST ALCHEMIST</image:title>
      <image:caption>Once, nestled at the foot of the Thunderstone Mountains, a humble farmer lived. Solitude was no burden, for absent prattle allowed room to ruse. How did the barley bend its stalks to the wind, yet never break? How did the wheat soak the color of the sun? Peculiarities congealed into postulations. Postulations calcified into puzzles. And puzzles are meant to be solved. Across a childhood and into his maturity, the farmer sought to solve the world. His seas of grain soon cultivated exotic herbs and flowers from afar. As he brewed miracles like sap that burned like molten nickel or vines that could climb clouds, his ceaseless experiments could never slake his thirst for knowledge. Indeed, once there was a humble farmer. But now, there is only Jack, and he seeks to extract ultimate understanding.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/de70c4ae-d5b3-4344-a548-601c90628493/Prince.png</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - PRINCE • THE BOISTEROUS BRAWLER</image:title>
      <image:caption>Once the proud heir of the Crystal Castle, this would-be successor to the diamond kingdom paid the price for his arrogance at the hands of Grim. Warped by malign magics, diminished to a stature befitting his bloated ego and warted heart, the creature now simply known as “Prince” came to be. Little did Grim know, regardless of whatever form he twisted Prince’s body into, his hubris would always eclipse it. Compelled by conviction to seize his throne, Prince will let nothing stand in his way - or stand taller than him. Be they as puny as a pebble or as mighty as a mountain, Prince will crush anyone for show, for fun, or in the way. With legs, arms, and charm like this, he’ll be damn certain that he looks fantastic while doing so.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/3613629f-ced7-4acf-ac3a-5cabebf654e0/Persinette.png</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - PERSINETTE • THE TANGLED VENGEANCE</image:title>
      <image:caption>Deprived of everything from a childhood to sunlight, the eerie Persinette is a terrifying being to behold. Rumored to be from a kingdom struck from the pages of history, her long, unkempt, and razor-frayed golden locks are a testament to her torment locked away inside a tower that teetered at the edge of memory and time. But Persinette cares not about her legacy. The only desire that quivers in that harrowed heart is a raw, vicious vengeance. Vengeance against the man who sought to seal her away for eternity. Reasons be damned; Persinette will haunt the world for a thousand lifetimes, seeking recompense for the one lifetime she was robbed. Beware the braids of gold. She comes for Grim, and anyone between her and him.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/5596b18f-4c09-4b6f-89f3-eb60e469d2e7/Boots.jpg</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - BOOTS • THE CLAWED SCALLYWAG</image:title>
      <image:caption>Outlaws are no rare sight. Tucked beneath docks or slithering through sewers, where there is profit, there is crime. Yet few in the trade of infraction find fame appealing - the best kind of scandal is one unnoticed. A mountain of gold could persuade the daring or desperate, but crime for the sake of crime? A name? Ludicrous. Yet, Boots is the notorious exception. Born on sails and storms, raised on a resolve sharp enough to cut through the sea, Boots is less likely to kill a captain if he’s paid than he is if someone doubts he could. And in a land where ink bleeds through trees and skies are soaked black, it is Boots who dauntlessly, recklessly, sails into the storm to chase the eye. Sure, Boots enjoys the praise. He enjoys being paid. He enjoys the rowdiness of a tavern and the exhilaration of slipping away when the kingsguard come knocking. But for all the gold in the world, what is the real worth of a coin if there isn’t a good story that earned it?</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/421e5a2c-250d-46f5-aad6-9f5d9bc23249/RED.PNG</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - RED • THE WILD CHILD</image:title>
      <image:caption>Hailing from the hidden vales of the Winding Woods, an elusive woodland native called Red speaks more with blades than with words. With her family stolen by Grim’s twisted story, no longer does her hands carefully pluck berries from bushes or weave baskets from grasses. Instead, they find themselves in tight fists around the handle of her trusty axe. Familiar with the brutality of the forest, Red leverages her habits and tricks from the wilds. Someone with patience may wait for an apple to fall on its own. But someone of Red’s resolve may come to find chopping the trunk to be even more immediate, direct, and brutally efficient. After all, though none knew her before the axe, who is to say her cloak was always red?</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/12309627-0193-4319-92b1-2dff700ee0a7/kindle.jpg</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - KINDLE • THE PLAYFUL PYRE</image:title>
      <image:caption>When the final leaves abandon their posts and the wails of winter wind its way through every vale and street, the fortunate many retreat to their hearths and their family. Yet a few, like Kindle, are not afforded the luxury of comfort. Discarded and disheartened, little Kindle wanders the snow-smothered roads wherever winter goes, tightly clutching a small box of matchsticks and onto the faint hope that someone will share a sliver of generosity. Yet passersby who know the tale heed the child no mind. She seeks no comfort from company, only tinder for her flame. Be it leaves exhumed from the snow, sticks or splinters, cloth or flesh, Kindle knows only the kindness fire offers; A light. A companion. A tangible, true warmth compared to the fickle presence of a person. Her only friend is the flickering flame, and Kindle will feed her friend the world if she must.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/d6eba095-5d8c-4948-9d14-2c384f34a6c9/Goldie.jpg</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - GOLDIE • THE CHARMING CHARLATAN</image:title>
      <image:caption>Spoiled as a child with porridges of perfect temperatures and beds of perfect comfort, Goldie’s sense for perfection was honed by her excellence. Like a cushion too firm or too soft, the spiraling markets of the kingdom ebbed and flowed the same. When a product was too high in demand, its value soared, but shortage languished without any immediate returns. When demand was too low, quality suffered, and profit fell short of desired. But when demand was just right, Goldie could squeeze the kingdom for every coin it made again and again. Ruthless in business and brutally efficient, Goldie swiftly became the richest noble in the land. But make no mistake of taking her for only a pampered brat. Armed with well-deep coffers and irresistible charm, whoever Goldie cannot buy or manipulate she beats herself. By coin or fist, she will stay where she belongs - at the top - where everyone else falls in line. It’s just right.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/b0dcc863-e528-4e8a-8a06-bb63ca9c9476/Hood.jpg</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - ROBIN • THE CROWNHUNTER</image:title>
      <image:caption>In the deepest recesses of the Winding Woods, some tell of a figure that lurks in the wilds. A sharp shape that darts between branches in a cloak of emerald. A shamrock-shroud perched atop the highest trees, keeping silent vigil upon trespassers of the forest. A predator who hunts the wicked with arrows like thorns, armed with a bow as wide as the horizon. From his tendencies to the canopies, the folk came to call this warden of the forest, Robin. None ask why or who he hunts - the royal seals on the spoils he shares speak for themselves. Little do the forest folk know the huntsman has no use for loot. Robin hunts the wicked in search of his missing daughter, headhunting one by one until his wild child is back home once more.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/f757813c-23e1-4ad4-9525-a54c52f09afc/Hansel+%26+Gretel.png</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - HANSEL &amp; GRETEL • THE PASTRY BANDITS</image:title>
      <image:caption>A story of two abandoned siblings, lured into the Winding Woods at the beckoning of a sooth-sweet witch, mutilated into confectionary monstrosities in a vain attempt to sate Grim’s hunger for delicious tragedy. Now free from saccharine chains, through troubles as thick as frosting or dense as rye, the two siblings know they will always have each other’s back on their quest to discover the fate of their parents. Hansel is the brawn of the duo, boasting shoulders as round as boules, thighs as thick as loaves, and muscles as layered as cake. Much like his aptitude for force, his baking skills tend towards setting up a foundation for his more detail-sweet sister. He serves poundings with a smile, and much like a slice of bread, his hard exterior gives way to a spongy, soft interior that only Gretel’s laughter can bring out. Gretel is the precision of the duo. Beneath her licorice locks she leverages her eye for detail in every blade she whets and throws. Unlike the muscle of her brother, she prefers to apply her dexterous skills in compliment to his base; flawless finishings in both frostings and cuts. Though cold from afar, the warm smile of her brother melts her icing to reveal a sweet joy within. Next to Hansel, she spreads her cheer in all her work, scattering daggers like sprinkles everywhere she goes.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/b5ed59f5-12a6-4245-a749-4147e2b13a13/Cinder.png</image:loc>
      <image:title>Design Portfolio - Grim &amp;amp; Grit Roster - CINDER • THE LADY OF GLASS</image:title>
      <image:caption>The lady of glass. The hour hand. The clockwork knight. The crystal champion. All apt titles for the knight known as Cinder. Annealed in the accolades of the Crystal Kingdom, Cinder’s origins are said to be the gifted armor of the crystal princess, crafted to reflect her dazzling features. Though none recall her fate, ages later, many still swear they see the grace of their lost lady in the wide strides and the flawless finesse of Cinder’s every act. Lofted by nobility as the shining champion, Cinder does not deign to draw a blade. Adorned in ornaments, glass-clad, and as pure and radiant as starlight, the crystal knight is the weapon of the kingdom. Grace is the grindstone upon which Cinder’s sorelets become daggers and greaves become hammers. On a battlefield under Cinder’s command, with the precision of a surgeon, execution becomes elegant. In time, all opposition will be toppled by Cinder, and the timeless Crystal Kingdom will outlast all, even so called gods like Grim.</image:caption>
    </image:image>
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  <url>
    <loc>https://www.drakegibbs.com/design-portfolio/grim-and-grit</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-02</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/1bd938e5-c447-48b3-ab63-3b5e97e31f1b/Survive-Ville+Player+Resources+Flowchart.jpg</image:loc>
      <image:title>Design Portfolio - Survive-Ville’s Combat - Make it stand out</image:title>
      <image:caption>A flowchart detailing the relationship between different Resources the player must manage during Survive-Ville’s night phase.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/6a12e765-1491-4b4c-8448-4e9180a02486/Timberlimb+Concept.png</image:loc>
      <image:title>Design Portfolio - Survive-Ville’s Combat - Make it stand out</image:title>
      <image:caption>The concept sketch for a Timberlimb. This sketch informed the general direction for enemy art moving forward.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/98937bec-1e96-4030-8194-523508636709/Enemy1.png</image:loc>
      <image:title>Design Portfolio - Survive-Ville’s Combat - Make it stand out</image:title>
      <image:caption>Concept art of a Blossom, incorporating more fleshy tones and creepy imagery.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.drakegibbs.com/design-portfolio/blog-post-title-two-nm3az</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-04-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/81c98693-83c6-41b7-80c7-cbc003ce4997/StoneRift1.gif</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst</image:title>
      <image:caption>STONE RIFT Evolving from Earth to Stone, the Stone Rift inherited the “launch” idea of the original Ice Rift, differentiating it from a platform-maker into more of an accelerator for speed.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/6a8350b5-cf3d-43ce-a557-6ecf07370dea/Alfheim.jpg</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - ALFHEIM COMPLETED</image:title>
      <image:caption>A final render of Aflheim at completion, as seen in game.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/8e89d991-b529-4ada-b506-a4eaa3758f91/1711977252672.jpg</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/a9bca060-87cc-4214-908b-33be1e550356/Final+Wheel.PNG</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - FINAL IMPLEMENTATION</image:title>
      <image:caption>FINAL IMPLEMENTATION An early iteration of the Bifröst Rift wheel based on my designs.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/192128ad-4d87-4544-97b0-5e1c1256c9a3/Door.gif</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - One of the more critical assets I created - the Alfheim light doors.</image:title>
      <image:caption>These panels were to be controlled using the Light Rift ability, allowing the player to manipulate geometry in the world to create pathways and platforms to progress.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/1bfe1879-5597-46eb-aa55-8813a56fe5f7/IceRift.gif</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst</image:title>
      <image:caption>The final ideation of the ice Rift. It retained its platforming ability as its main utility.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/7cc79975-a887-4aed-8081-28bd3dbb9e25/CycloneRift2.gif</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst</image:title>
      <image:caption>CYCLONE RIFT Other concepts were recycled into new Rifts as the game grew, such as the "pull" mechanic of the original Earth Rift concept being integrated into a vortex for the Cyclone Rift.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/8408af35-d76b-4797-9fde-96d9bad70b9b/Level_3+Layout.png</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - LEVEL 3 LEVEL DESIGN</image:title>
      <image:caption>LEVEL 3 LAYOUT DESIGN The original layout of how level 3 would be planned. Note the dividing line that separates Helheim’s half of the level with Alfheim’s half.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/a1f14a93-c28e-4b84-81f1-3b3b9894a4de/Enviro._Alfheim.png</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - LEVEL 3 ALFHEIM CONCEPT ART</image:title>
      <image:caption>ALFHEIM CONCEPT ART The original concept art of Alfheim. As the realm of light, a palette of white stone and gold trimming quickly become the realm’s signature motifs. Water was also added for the intention of incorporating the Ice Rift's freeze ability into the level design.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/720dc38c-1967-4265-8ba8-c83c0a0d39e7/HighresScreenshot00007.png</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst</image:title>
      <image:caption>REALM ENTERANCE A work-in-progress screenshot of the player's first entry point into Alfheim. They would spawn on the central platform in the lake, and be guided towards the palace by the Helheim platforms in the other dimension.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/6bb2e971-3b05-4ef2-837f-262dba3ace16/Wheel+iteration.PNG</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - EARLY IMPLEMENTATION</image:title>
      <image:caption>An early iteration of the Bifröst Rift wheel based on my designs.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/1d4cda6d-7339-4385-94af-34e161b96a96/Bifrost_Portal_Wheel.jpg</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - RUNIC WHEEL CONCEPT</image:title>
      <image:caption>Evolution of the color wheel design, incorporating symbols and a possible UI cursor in the center. The symbols were based heavily on Norse mythology.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/37dc0568-bfd6-4de7-ada5-c59a67c32a68/Steinn.PNG</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - EARTH RIFT DESIGN</image:title>
      <image:caption>The original concept for the Earth Rift played more with the idea of vines and plants.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/966852fc-88b9-4a74-aad8-87557a04ea83/Alfheim_Pillar_Concept.PNG</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - A first iteration on a decorative pillar for the Alfheim palace.</image:title>
      <image:caption>The floating cube at the top of the object changed during development, but the column served as an invaluable reference when developing the palette of the palace.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/cbf3f498-65a9-466f-8805-eef3eaca3878/fuego.png</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - A brazier to illuminate the depths of the palace. This asset instead found its way into Muspelheim, the 1st level.</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/6621882ce9aaf157601b620d/73e8bfbe-27b3-417b-a60d-1ad2726e04aa/Example+Rift+GIF.jpg</image:loc>
      <image:title>Design Portfolio - Behind The Bifröst - RIFT TUTORIAL CONCEPT</image:title>
      <image:caption>The solution to all our problems: 5 minutes in Photoshop.</image:caption>
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      <image:caption>Quick information paired with demonstration as shown in the final version of the game. Few players ever got stuck using a new ability since!</image:caption>
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      <image:caption>GLASS CORRIDORS Inside the palace itself. The refraction of the glass proved to be a challenge for our artists and programmers to optimize, but the final stretch of the level became one of the most memorable parts of the game for our players!</image:caption>
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      <image:title>Design Portfolio - Behind The Bifröst - The original pitch for Bifröst.</image:title>
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      <image:caption>The first concept selection wheel. It was designed initially around the concept of a color wheel, as each level in the game would feature two realms of opposite complementary color schemes. Therefore, the color of the Rift should reflect the same color of the realm.</image:caption>
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      <image:caption>COURTYARD OVERVIEW A screenshot during development as the palace's layout was finalized and the assets were imported. If you look past the fountain in the middle of the courtyard, you can see the final version of the decorative pillar!</image:caption>
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